using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace @lock
{
class Account
{
private Object thisLock = new Object();
int balance;
Random r = new Random();
public Account(int initial)
{
balance = initial;
}
int Withdraw(int amount)
{
// This condition never is true unless the lock statement
// is commented out.
if (balance < 0)
{
throw new Exception("Negative Balance");
}
// Comment out the next line to see the effect of leaving out
// the lock keyword.
lock (thisLock)
{
if (balance >= amount)
{
Console.WriteLine("Balance before Withdrawal : " + balance);
Console.WriteLine("Amount to Withdraw : -" + amount);
balance = balance - amount;
Console.WriteLine("Balance after Withdrawal : {0}\n", balance);
return amount;
}
else
{
return 0; // transaction rejected
}
}
}
public void DoTransactions()
{
for (int i = 0; i < 100; i++)
{
Withdraw(r.Next(1, 100));
}
}
}
class Program
{
public void RunMe()
{
Console.WriteLine("RunMe called");
}
static void Main(string[] args)
{
Program b = new Program();
Thread t = new Thread(b.RunMe);
t.Start();
Thread[] threads = new Thread[10];
Account acc = new Account(1000);
for (int i = 0; i < 10; i++)
{
Thread ttttt = new Thread(new ThreadStart(acc.DoTransactions));
threads[i] = ttttt;
}
for (int i = 0; i < 10; i++)
{
threads[i].Start();
}
//block main thread until all other threads have ran to completion.
foreach (var tt in threads)
tt.Join();
}
}
}
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